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dc.contributor.authorJain, Shaili
dc.contributor.authorParkes, David C.
dc.date.accessioned2010-04-27T14:30:51Z
dc.date.issued2009
dc.identifier.citationJain, Shaili, and David C. Parkes. 2009. The role of game theory in human computation systems. In Proceedings of the ACM SIGKDD Workshop on Human Computation : June 28, 2009, Paris, France, ed. P. Bennett, 58-61. New York: ACM Press.en_US
dc.identifier.isbn978-1-60558-672-4en_US
dc.identifier.urihttp://nrs.harvard.edu/urn-3:HUL.InstRepos:3996847
dc.description.abstractThe paradigm of "human computation" seeks to harness human abilities to solve computational problems or otherwise perform distributed work that is beyond the scope of current AI technologies. One aspect of human computation has become known as "games with a purpose" and seeks to elicit useful computational work in fun (typically) multi-player games. Human computation also encompasses distributed work (or "peer production") systems such as Wikipedia and Question and Answer forums. In this short paper, we survey existing game-theoretic models for various human computation designs, and outline research challenges in advancing a theory that can enable better design.en_US
dc.description.sponsorshipEngineering and Applied Sciencesen_US
dc.language.isoen_USen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.isversionofhttp://portal.acm.org/citation.cfm?id=1600171en_US
dc.relation.hasversionhttp://www.eecs.harvard.edu/~shailij/papers/hcomp-position.pdfen_US
dash.licenseOAP
dc.titleThe Role of Game Theory in Human Computation Systemsen_US
dc.typeMonograph or Booken_US
dc.description.versionVersion of Recorden_US
dash.depositing.authorParkes, David C.
dc.date.available2010-04-27T14:30:51Z
dc.identifier.doi10.1145/1600150.1600171
dash.contributor.affiliatedJain, Shaili
dash.contributor.affiliatedParkes, David


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