Now showing items 1-9 of 9

    • Antialiasing for Automultiscopic 3D Displays 

      Zwicker, Matthias; Matusik, Wojciech; Durand, Fredo; Pfister, Hanspeter (Eurographics Association, 2006)
      Automultiscopic displays show stereoscopic images that can be viewed from any viewpoint without special glasses. They hold great promise for the future of television and digital entertainment. However, the image quality ...
    • Display Pre-Filtering for Multi-View Video Compression 

      Zwicker, Matthias; Yea, Sehoon; Vetro, Anthony; Forlines, Clifton; Matusik, Wojciech; Pfister, Hanspeter (Association for Computing Machinery, 2007)
      Multi-view 3D displays are preferable to other stereoscopic display technologies because they provide autostereoscopic viewing from any viewpoint without special glasses. However, they require a large number of pixels to ...
    • Distributed Rendering for Multiview Parallax Displays 

      Annen, Thomas; Matusik, Wojciech; Pfister, Hanspeter; Seidel, Hans-Peter; Zwicker, Matthias (Society of Photo-optical Instrumentation Engineers, 2006)
      3D display technology holds great promise for the future of television, virtual reality, entertainment, and visualization. Multiview parallax displays deliver stereoscopic views without glasses to arbitrary positions within ...
    • EWA Splatting 

      Zwicker, Matthias; Pfister, Hanspeter; van Baar, Jeroen; Gross, Markus (Institute of Electrical and Electronics Engineers, 2002)
      In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a ...
    • EWA Volume Splatting 

      Zwicker, Matthias; Pfister, Hanspeter; van Baar, Jeroen; Gross, Markus (Institute of Electrical and Electronics Engineers, 2001)
      In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter combining ...
    • Hardware-Accelerated Adaptive EWA Volume Splatting 

      Chen, Wei; Ren, Liu; Zwicker, Matthias; Pfister, Hanspeter (Institute of Electrical and Electronics Engineers, 2004)
      We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without ...
    • Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering 

      Ren, Liu; Pfister, Hanspeter; Zwicker, Matthias (Wiley-Blackwell, 2002)
      Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of complex point models with high quality, ...
    • Surface Splatting 

      Zwicker, Matthias; Pfister, Hanspeter; van Baar, Jeroen; Gross, Markus (Association for Computing Machinery, 2001)
      Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface ...
    • Surfels: Surface Elements as Rendering Primitives 

      Pfister, Hanspeter; Zwicker, Matthias; van Baar, Jeroen; Gross, Markus (Association for Computing Machinery, 2000)
      Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., triangles or quadrilateral meshes, surfels are ...