Person: Chen, Yiling
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Publication A Market-Based Approach to Software Evolution
(Association for Computing Machinery, 2009) Bacon, David F.; Chen, Yiling; Parkes, David; Rao, MalvikaSoftware correctness has bedeviled the field of computer science since its inception. Software complexity has increased far more quickly than our ability to control it, reaching sizes that are many orders of magnitude beyond the reach of formal or automated verification techniques.
We propose a new paradigm for evaluating "correctness" based on a rich market ecosystem in which coalitions of users bid for features and fixes. Developers, testers, bug reporters, and analysts share in the rewards for responding to those bids. In fact, we suggest that the entire software development process can be driven by a disintermediated market-based mechanism driven by the desires of users and the capabilities of developers.
The abstract, unspecifiable, and unknowable notion of absolute correctness is then replaced by quantifiable notions of correctness demand (the sum of bids for bugs) and correctness potential (the sum of the available profit for fixing those bugs). We then sketch the components of a market design intended to identify bugs, elicit demand for fixing bugs, and source workers for fixing bugs. The ultimate goal is to achieve a more appropriate notion of correctness, in which market forces drive software towards a correctness equilibrium in which all bugs for which there is enough value, and with low enough cost to fix, are fixed.
Publication Policy Teaching Through Reward Function Learning
(Association for Computing Machinery, 2009) Zhang, Haoqi; Parkes, David; Chen, YilingPolicy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent's decisions by providing limited incentives. In this paper, we consider the specific objective of inducing a pre-specified desired policy. We examine both the case in which the agent's reward function is known and unknown to the interested party, presenting a linear program for the former case and formulating an active, indirect elicitation method for the latter. We provide conditions for logarithmic convergence, and present a polynomial time algorithm that ensures logarithmic convergence with arbitrarily high probability. We also offer practical elicitation heuristics that can be formulated as linear programs, and demonstrate their effectiveness on a policy teaching problem in a simulated ad-network setting. We extend our methods to handle partial observations and partial target policies, and provide a game-theoretic interpretation of our methods for handling strategic agents.
Publication Designing Incentives for Online Question and Answer Forums
(Association for Computing Machinery, 2009) Jain, Shaili; Chen, Yiling; Parkes, DavidIn this paper, we provide a simple game-theoretic model of an online question and answer forum. We focus on factual questions in which user responses aggregate while a question remains open. Each user has a unique piece of information and can decide when to report this information. The asker prefers to receive information sooner rather than later, and will stop the process when satisfied with the cumulative value of the posted information. We consider two distinct cases: a complements case, in which each successive piece of information is worth more to the asker than the previous one; and a substitutes case, in which each successive piece of information is worth less than the previous one. A best-answer scoring rule is adopted to model Yahoo! Answers, and is effective for substitutes information, where it isolates an equilibrium in which all users respond in the first round. But we find that this rule is ineffective for complements information, isolating instead an equilibrium in which all users respond in the final round. In addressing this, we demonstrate that an approval-voting scoring rule and a proportional-share scoring rule can enable the most efficient equilibrium with complements information, under certain conditions, by providing incentives for early responders as well as the user who submits the final answer.
Publication A General Approach to Environment Design with One Agent
(Morgan Kaufmann Publishers Inc., 2009) Zhang, Haoqi; Chen, Yiling; Parkes, DavidThe problem of environment design considers a setting in which an interested party aims to influence an agent's decisions by making limited changes to the agent's environment. Zhang and Parkes [2008] first introduced the environment design concept for a specific problem in the Markov Decision Process setting. In this paper, we present a general framework for the formulation and solution of environment design problems with one agent. We consider both the case in which the agent's local decision model is known and partially unknown to the interested party, and illustrate the framework and results on a linear programming setting. For the latter problem, we formulate an active, indirect elicitation method and provide conditions for convergence and logarithmic convergence. We relate to the problem of inverse optimization and also offer a game-theoretic interpretation of our methods.