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EWA Splatting
(Institute of Electrical and Electronics Engineers, 2002)
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a ...
EWA Volume Splatting
(Institute of Electrical and Electronics Engineers, 2001)
In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter combining ...
Surface Splatting
(Association for Computing Machinery, 2001)
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface ...
Discontinuity Edge Overdraw
(Association for Computing Machinery, 2001)
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques such as mipmapping greatly improve the filtering of textures defined over a mesh. A major component of the remaining aliasing ...
Display Pre-Filtering for Multi-View Video Compression
(Association for Computing Machinery, 2007)
Multi-view 3D displays are preferable to other stereoscopic display technologies because they provide autostereoscopic viewing from any viewpoint without special glasses. However, they require a large number of pixels to ...