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dc.contributor.authorMarks, Joe
dc.contributor.authorBeardsley, Paul
dc.contributor.authorAndalman, Brad
dc.contributor.authorFreeman, William
dc.contributor.authorGibson, Sarah
dc.contributor.authorHodgins, Jessica
dc.contributor.authorKang, Thomas
dc.contributor.authorMirtich, Brian
dc.contributor.authorPfister, Hanspeter
dc.contributor.authorRuml, Wheeler
dc.contributor.authorSeims, Joshua
dc.contributor.authorShieber, Stuart
dc.date.accessioned2008-11-18T19:45:58Z
dc.date.issued1997
dc.identifier.citationJ. Marks, P. Beardsley, B. Andalman, B. Freeman, S. Gibson, J. Hodgins, T. Kang, B. Mirtich, H. Pfister, W. Ruml, J. Seims, and S. M. Shieber. Design galleries: A general approach to setting parameters for computer graphics and animation. In Proceedings of SIGGRAPH 97, pages 389-400, Los Angeles, CA, 1997.en
dc.identifier.urihttp://nrs.harvard.edu/urn-3:HUL.InstRepos:2265285
dc.description.abstractImage rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, finding input parameters that yield desirable output values is often a painful process of manual tweaking. Interactive evolution and inverse design are two general methodologies for computer-assisted parameter setting in which the computer plays a prominent role. In this paper we present another such methodology: Design Gallery TM (DG) interfaces present the user with the broadest selection--- automatically generated and organized--- of perceptually different graphics or animations that can be produced by varying a given input-parameter vector. The principal technical challenges posed by the DG approach are dispersion, finding a set of input-parameter vectors that optimally disperses the resulting output-value vectors, and arrangement, organizing the resulting graphics for easy and intuitive browsing by the user. We describe the use of DGs for several parametersetting problems: light selection and placement for image rendering, both standard and image-based; opacity and color transfer-function specification for volume rendering; and motion control for particle-system and articulated-figure animation.en
dc.description.sponsorshipEngineering and Applied Sciencesen
dc.language.isoen_USen
dc.publisherAssociation for Computing Machineryen
dc.relation.isversionofhttp://doi.acm.org/10.1145/258734.258887en
dash.licenseLAA
dc.titleDesign Galleries: A general approach to setting parameters for computer graphics and animationen
dc.relation.journalProceedings of SIGGRAPHen
dash.depositing.authorShieber, Stuart
dc.identifier.doi10.1145/258734.258887*
dash.identifier.orcid0000-0002-7733-8195*
dash.contributor.affiliatedPfister, Hanspeter
dash.contributor.affiliatedGoodridge, Andrew


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