Time Critical Lumigraph Rendering

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Time Critical Lumigraph Rendering

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Title: Time Critical Lumigraph Rendering
Author: Cohen, Michael F.; Sloan, Peter-Pike; Gortler, Steven

Note: Order does not necessarily reflect citation order of authors.

Citation: Sloan, Peter-Pike, Michael F. Cohen, and Steven J. Gortler. 1997. Time critical lumigraph rendering. In Proceedings of the 1997 Symposium on Interactive 3D Graphics (I3D), Providence, Rhode Island, April 27-30, ed. Symposium on Interactive 3D Graphics and Andries Van Dam, 17-23. New York: ACM Press.
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Abstract: It was illustrated in 1996 that the light leaving the convex hull of an object (or entering a convex region of empty space) can be fully characterized by a 4D function over the space of rays crossing a surface surrounding the object (or surrounding the empty space). Methods to represent this function and quickly render individual images from this representation given an arbitrary cameras were also described. This paper extends the work outlined by (Gortler et al) by demonstrating a taxonomy of methods to accelerate the rendering process by trading off quality for time. Given the specific limitation of a given hardware configuration, we discuss methods to tailor a critical time rendering strategy using these methods.
Published Version: http://dx.doi.org/10.1145/253284.253296
Terms of Use: This article is made available under the terms and conditions applicable to Other Posted Material, as set forth at http://nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of-use#LAA
Citable link to this page: http://nrs.harvard.edu/urn-3:HUL.InstRepos:2634171
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