Architectures for Real-Time Volume Rendering

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Architectures for Real-Time Volume Rendering

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Title: Architectures for Real-Time Volume Rendering
Author: Pfister, Hanspeter
Citation: Pfister, Hanspeter. 1999. Architectures for real-time volume rendering. Future Generation Computer Systems 15(1): 1-9.
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Abstract: Over the last decade, volume rendering has become an invaluable visualization technique for a wide variety of applications. This paper reviews three special-purpose architectures for interactive volume rendering: texture mapping, VIRIM, and VolumePro. Commercial implementations of these architectures are available or underway. The discussion of each architecture will focus on the algorithm, system architecture, memory system, and volume rendering performance.
Published Version: doi:10.1016/S0167-739X(98)00051-X
Other Sources: http://gvi.seas.harvard.edu/sites/all/files/FGCS99_0.pdf
Terms of Use: This article is made available under the terms and conditions applicable to Other Posted Material, as set forth at http://nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of-use#LAA
Citable link to this page: http://nrs.harvard.edu/urn-3:HUL.InstRepos:4135225
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