Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings

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Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings

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Title: Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings
Author: Pfister, Hanspeter; Wessels, Frank; Kaufman, Arie

Note: Order does not necessarily reflect citation order of authors.

Citation: Pfister, Hanspeter, Frank Wessels, and Arie Kaufman. 1994. Sheared interpolation and gradient estimation for real-time volume renderings. In Proceedings of the 9th Eurographics Workshop on Graphics Hardware: September 12-13, 1994, Oslo, Norway, ed. W. Strasser, 70-79. Aire-La-Ville, Switzerland: Eurographics Association.
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Abstract: In this paper we present a technique for the interactive
control and display of static and dynamic 3D datasets.
We describe novel ways of tri-linear interpolation and
gradient estimation for a real-time volume rendering
system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of
Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per
second.
Published Version: http://www.eg.org/
Other Sources: http://gvi.seas.harvard.edu/sites/all/files/WS94_0.pdf
Terms of Use: This article is made available under the terms and conditions applicable to Other Posted Material, as set forth at http://nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of-use#LAA
Citable link to this page: http://nrs.harvard.edu/urn-3:HUL.InstRepos:4266871
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