Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings
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CitationPfister, Hanspeter, Frank Wessels, and Arie Kaufman. 1994. Sheared interpolation and gradient estimation for real-time volume renderings. In Proceedings of the 9th Eurographics Workshop on Graphics Hardware: September 12-13, 1994, Oslo, Norway, ed. W. Strasser, 70-79. Aire-La-Ville, Switzerland: Eurographics Association.
AbstractIn this paper we present a technique for the interactive
control and display of static and dynamic 3D datasets.
We describe novel ways of tri-linear interpolation and
gradient estimation for a real-time volume rendering
system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of
Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per
Citable link to this pagehttp://nrs.harvard.edu/urn-3:HUL.InstRepos:4266871
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