Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings

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https://doi.org/10.2312/EGGH/EGGH94/070-079Metadata
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Pfister, Hanspeter, Frank Wessels, and Arie Kaufman. 1994. Sheared interpolation and gradient estimation for real-time volume renderings. In Proceedings of the 9th Eurographics Workshop on Graphics Hardware: September 12-13, 1994, Oslo, Norway, ed. W. Strasser, 70-79. Aire-La-Ville, Switzerland: Eurographics Association.Abstract
In this paper we present a technique for the interactivecontrol and display of static and dynamic 3D datasets.
We describe novel ways of tri-linear interpolation and
gradient estimation for a real-time volume rendering
system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of
Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per
second.
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