Gwon, YoungjuneDastangoo, SiamakFossa, CarlKung, H.2014-07-252013Gwon, Youngjune, Siamak Dastangoo, Carl Fossa, and H. T. Kung. 2013. “Competing Mobile Network Game: Embracing Antijamming and Jamming Strategies with Reinforcement Learning.” In the Proceedings of the 2013 IEEE Conference on Communications and Network Security (CNS), National Harbor, MD and Washington DC, 14-16 October, 2013, 28-36. IEE Press.978-1-4799-0895-0http://nrs.harvard.edu/urn-3:HUL.InstRepos:12561370We introduce Competing Mobile Network Game (CMNG), a stochastic game played by cognitive radio networks that compete for dominating an open spectrum access. Differentiated from existing approaches, we incorporate both communicator and jamming nodes to form a network for friendly coalition, integrate antijamming and jamming subgames into a stochastic framework, and apply Q-learning techniques to solve for an optimal channel access strategy. We empirically evaluate our Q-learning based strategies and find that Minimax-Q learning is more suitable for an aggressive environment than Nash-Q while Friend-or-foe Q-learning can provide the best solution under distributed mobile ad hoc networking scenarios in which the centralized control can hardly be available.en-USCompeting Mobile Network Game: Embracing antijamming and jamming strategies with reinforcement learningConference Paper2014-07-2510.1109/CNS.2013.6682689