Gomez, Andres FelipeColubri, AndresCharalambos, Jean Pierre2018-01-052016Gomez, Andres Felipe, Andres Colubri, Jean Pierre Charalambos. 2016. Shader programming for computational srts and design: A comparison between creative coding frameworks. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 1:161-168.978-989-758-175-5http://nrs.harvard.edu/urn-3:HUL.InstRepos:34604535We describe an Application Program Interface (API) that facilitates the use of GLSL shaders in computational design, interactive arts, and data visualization. This API was first introduced in the version 2.0 of Processing, a programming language and environment widely used for teaching and production in the context of media arts and design, and has been recently completed in the 3.0 release. It aims to incorporate low-level shading programming into code-based design, by integrating traditional models of graphics programming with more expressive approaches afforded by the penGL pipeline on modern GPUs. We contrast Processing's shader API with similar interfaces available in other frameworks used in computational arts and design, in order to better understand its advantages and shortcomings.en-USshader programmingGLSLprocessing languageinteractive artscomputational designdata visualizationShader programming for computational arts and design: A comparison between creative coding frameworksConference Paper2016-03-2420162018-01-05