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Zhu, Yuanchen

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Zhu

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Yuanchen

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Zhu, Yuanchen

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Now showing 1 - 2 of 2
  • Publication

    Sensor Network Localization Using Sensor Perturbation

    (Association for Computing Machinery, 2011) Zhu, Yuanchen; Gortler, Steven; Thurston, Dylan

    Sensor network localization is an instance of the NP-Hard graph realization problem. Thus, methods used in practice are not guaranteed to find the correct localization, even if it is uniquely determined by the input distances. In this article, we show the following: if the sensors are allowed to wiggle, giving us perturbed distance data, we can apply a novel algorithm to realize arbitrary Generically Globally Rigid graphs (GGR), or certain vertex subsets in non-GGR graphs whose relative positions are fixed (which include vertex sets of GGR subgraphs). And this strategy works in any dimension. In the language of structural rigidity theory, our approach corresponds to calculating the approximate kernel of a generic stress matrix for the given graph and distance data. To make our algorithm suitable for real-world applications, we also present: (i) various techniques for improving the robustness of the algorithm in the presence of measurement noise; (ii) an algorithm for detecting certain subsets of graph vertices whose relative positions are fixed in any generic realization of the graph and robustly localizing these subsets of vertices, (iii) a strategy for reducing the number of measurements needed by the algorithm. We provide simulation results of our algorithm.

  • Publication

    A New Algorithm for View-Dependent Optimization of Terrain with Sub-Linear Time CPU Processing

    (2008) Zhu, Yuanchen

    This paper presents new schemes for view-dependent continuous level-of-detail (LOD) rendering of terrain which update output meshes with sub-linear CPU processing. We use a directed acyclic graph (DAG) abstraction for the longest-edge-bisection based multiresolution model. The other component of our refinement framework is the saturated monotonic perspective-division based error function. We made the critical observation that, for a vertex, the difference between the reciprocals of this particular error function for two different viewpoints is bounded by the distance between the two viewpoints, times a per-vertex constant. We call this the bounded variation property. Utilizing this property, we introduce the distance deferral table, a circular array based structure that schedules deferred processing of DAG vertices according to viewpoint motion. We then use the distance deferral table to optimize the traditional threshold-based refinement algorithm and the dual-queue constrained optimization algorithm to allow sub-linear CPU run-time.