Publication: ERASURE
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Despite technological advances in AR and VR, a clear dichotomy between virtual and real still dominates. Current augmented reality (AR) experiences—characterized by floating UIs and low-poly models—augment rather than merge with our reality, underscoring the need to redefine this relationship. This thesis proposes a new concept of 'Augmented Reality' that reimagines the digital and physical as partial contributors to a composite whole, achieving a new balance of interaction. It examines the field of mixed reality, dissecting the persisting divide between the physical and the digital, through a film format. The film, with its world-building, captures the banal lives in a post-augmented city that are often overlooked in sci-fi fantasies. With occasional glitches, it finds serene purity, capturing both the “aftermath” of the physical space and the emergence of a new augmented urbanism.