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The 2.1-D Sketch

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1990

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IEEE Computer Society Press
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Nitzberg, Mark, and David Bryant Mumford. 1990. The 2.1-D sketch. In Proceedings of the Third International Conference on Computer Vision: December 4 - 7, 1990, Osaka, Japan, ed. IEEE Computer Society, 138-144. Los Alamitos, CA: IEEE Computer Society Press.

Abstract

A model is described for image segmentation that tries to capture the low-level depth reconstruction exhibited in early human vision, giving an important role to edge terminations. The problem is to find a decomposition of the domain D of an image that has a minimum of disrupted edges-junctions of edges, crack tips, corners, and cusps-by creating suitable continuations for the disrupted edges behind occluding regions. The result is a decomposition of D into overlapping regions R1∪. . .∪Rn ordered by occlusion, which is called the 2.1-D sketch. Expressed as a minimization problem, the model gives rise to a family of optimal contours, called nonlinear splines, that minimize length and the square of curvature. These are essential in the construction of the 2.1-D sketch of an image, as the continuations of disrupted edges. An algorithm is described that constructs the 2.1-D sketch of an image, and gives results for several example images. The algorithm yields the same interpretations of optical illusions as the human visual system

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