Publication:

Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings

Loading...
Thumbnail Image

Date

1994

Journal Title

Journal ISSN

Volume Title

Publisher

Eurographics Association
The Harvard community has made this article openly available. Please share how this access benefits you.

Research Projects

Organizational Units

Journal Issue

Citation

Pfister, Hanspeter, Frank Wessels, and Arie Kaufman. 1994. Sheared interpolation and gradient estimation for real-time volume renderings. In Proceedings of the 9th Eurographics Workshop on Graphics Hardware: September 12-13, 1994, Oslo, Norway, ed. W. Strasser, 70-79. Aire-La-Ville, Switzerland: Eurographics Association.

Abstract

In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.

Description

Research Data

Keywords

Terms of Use

This article is made available under the terms and conditions applicable to Other Posted Material (LAA), as set forth at Terms of Service

Endorsement

Review

Supplemented By

Related Stories