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Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization

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1994

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Association for Computing Machinery
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Pfister, Hanspeter, Arie Kaufman, and Tzi-Cker Chiueh. 1994. Cube-3: A real-time architecture for high-resolution volume visualization. In Proceedings of the 1994 symposium on Volume visualization: October 17-18, 1994, Washington, D.C., ed. A. Kaufman and W. Kruege, 75-82. New York, N.Y.: Association for Computing Machinery.

Abstract

This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating high- resolution volumetric datasets in real-time. A primary goal of Cube-3 is to render 512^3, 16-bit per voxel, datasets at about 30 frames per second. Cube-3 implements a ray-casting algorithm in a highly-parallel and pipelined architecture, using a 3D skewed volume memory, a modular fast bus, 2D skewed bu ffers, 3D interpolation and shading units, and a ray projection cone. Cube-3 will allow users to interactively visualize and investigate in real-time static (3D) and dynamic (4D) high-resolution volumetric datasets.

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algorithms

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