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Distributed Rendering for Multiview Parallax Displays

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2006

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Society of Photo-optical Instrumentation Engineers
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Annen, Thomas, Wojciech Matusik, Hanspeter Pfister, Hans-Peter Seidel, and Matthias Zwicker. 2006. Distributed rendering for multiview parallax displays. Stereoscopic displays and virtual reality systems XIII: January 16-19, 2006, San Jose, C.A., Proceedings of SPIE, the International Society for Optical Engineering, v. 6055, ed. A. J. Woods et al. Bellingham, W.A.: SPIE.

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Abstract

3D display technology holds great promise for the future of television, virtual reality, entertainment, and visualization. Multiview parallax displays deliver stereoscopic views without glasses to arbitrary positions within the viewing zone. These systems must include a high-performance and scalable 3D rendering subsystem in order to generate multiple views at real-time frame rates. This paper describes a distributed rendering system for large-scale multiview parallax displays built with a network of PCs, commodity graphics accelerators, multiple projectors, and multiview screens. The main challenge is to render various perspective views of the scene and assign rendering tasks effectively. In this paper we investigate two different approaches: Optical multiplexing for lenticular screens and software multiplexing for parallax-barrier displays. We describe the construction of largescale multi-projector 3D display systems using lenticular and parallax-barrier technology. We have developed different distributed rendering algorithms using the Chromium stream-processing framework and evaluate the trade-offs and performance bottlenecks. Our results show that Chromium is well suited for interactive rendering on multiview parallax displays.

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multiview parallax displays, distributed rendering, software/optical multiplexing, automatic calibration

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