Publication: Virtual Reality as an Immersive Medium for Authentic Simulations
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Date
2017
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Springer Singapore
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Dede, Christopher, Tina Grotzer, Amy Kamarainen, and Shari Metcalf. "Virtual Reality as an Immersive Medium for Authentic Simulations." In Virtual Reality as an Immersive Medium for Authentic Simulations, 2017.
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Abstract
This chapter describes a design strategy for blending virtual reality (VR) with an immersive multi-user virtual environment (MUVE) curriculum developed by the EcoLearn design team at Harvard University for middle school students to learn ecosystems science. The EcoMUVE Pond middle grades curriculum focuses on the potential of immersive authentic simulations for teaching ecosystems science concepts, scientific inquiry (collaborative and individual), and complex causality. The curriculum is inquiry-based; students investigate research questions by exploring the virtual ecosystem and collecting data from a variety of sources over time, assuming roles as ecosystems scientists. The implications of blending in VR for EcoMUVE’s technical characteristics, user-interface, learning objectives, and classroom implementation are discussed. Then, research questions for comparisons between the VR version and the “Classic” version are described. The chapter concludes with generalizable design heuristics for blending MUVE-based curricula with head-mounted display immersion.
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