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Zhang, Haoqi

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Zhang

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Haoqi

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Zhang, Haoqi

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Now showing 1 - 4 of 4
  • Publication

    Value-Based Policy Teaching with Active Indirect Elicitation

    (Association for the Advancement of Artificial Intelligence, 2008) Zhang, Haoqi; Parkes, David

    Many situations arise in which an interested party's utility is dependent on the actions of an agent; e.g., a teacher is interested in a student learning effectively and a firm is interested in a consumer's behavior. We consider an environment in which the interested party can provide incentives to affect the agent's actions but cannot otherwise enforce actions. In value-based policy teaching, we situate this within the framework of sequential decision tasks modeled by Markov Decision Processes, and seek to associate limited rewards with states that induce the agent to follow a policy that maximizes the total expected value of the interested party. We show value-based policy teaching is NP-hard and provide a mixed integer program formulation. Focusing in particular on environments in which the agent's reward is unknown to the interested party, we provide a method for active indirect elicitation wherein the agent's reward function is inferred from observations about its response to incentives. Experimental results suggest that we can generally find the optimal incentive provision in a small number of elicitation rounds.

  • Publication

    Policy Teaching Through Reward Function Learning

    (Association for Computing Machinery, 2009) Zhang, Haoqi; Parkes, David; Chen, Yiling

    Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent's decisions by providing limited incentives. In this paper, we consider the specific objective of inducing a pre-specified desired policy. We examine both the case in which the agent's reward function is known and unknown to the interested party, presenting a linear program for the former case and formulating an active, indirect elicitation method for the latter. We provide conditions for logarithmic convergence, and present a polynomial time algorithm that ensures logarithmic convergence with arbitrarily high probability. We also offer practical elicitation heuristics that can be formulated as linear programs, and demonstrate their effectiveness on a policy teaching problem in a simulated ad-network setting. We extend our methods to handle partial observations and partial target policies, and provide a game-theoretic interpretation of our methods for handling strategic agents.

  • Publication

    A General Approach to Environment Design with One Agent

    (Morgan Kaufmann Publishers Inc., 2009) Zhang, Haoqi; Chen, Yiling; Parkes, David

    The problem of environment design considers a setting in which an interested party aims to influence an agent's decisions by making limited changes to the agent's environment. Zhang and Parkes [2008] first introduced the environment design concept for a specific problem in the Markov Decision Process setting. In this paper, we present a general framework for the formulation and solution of environment design problems with one agent. We consider both the case in which the agent's local decision model is known and partially unknown to the interested party, and illustrate the framework and results on a linear programming setting. For the latter problem, we formulate an active, indirect elicitation method and provide conditions for convergence and logarithmic convergence. We relate to the problem of inverse optimization and also offer a game-theoretic interpretation of our methods.

  • Publication

    Enabling Environment Design via Active Indirect Elicitation

    (2008) Zhang, Haoqi; Parkes, David

    Many situations arise in which an interested party wishes to affect the decisions of an agent; e.g., a teacher that seeks to promote particular study habits, a Web 2.0 site that seeks to encourage users to contribute content, or an online retailer that seeks to encourage consumers to write reviews. In the problem of environment design, one assumes an interested party who is able to alter limited aspects of the environment for the purpose of promoting desirable behaviors. A critical aspect of environment design is understanding preferences, but by assumption direct queries are unavailable. We work in the inverse reinforcement learning framework, adopting here the idea of active indirect preference elicitation to learn the reward function of the agent by observing behavior in response to incentives. We show that the process is convergent and obtain desirable bounds on the number of elicitation rounds. We briefly discuss generalizations of the elicitation method to other forms of environment design, e.g., modifying the state space, transition model, and available actions.