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Massively Parallel Model of Extended Memory Use in Evolutionary Game Dynamics

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2013

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IEEE
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Randles, Amanda Peters, David G. Rand, Christopher Lee, Greg Morrisett, Jayanta Sircar, Martin A. Nowak, and Hanspeter Pfister. 2013. “Massively Parallel Model of Extended Memory Use in Evolutionary Game Dynamics.” In Proceedings of the 2013 IEEE 27th International Symposium on Parallel and Distributed Processing, 1217-1228. doi:10.1109/ipdps.2013.102. http://dx.doi.org/10.1109/IPDPS.2013.102.

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Abstract

To study the emergence of cooperative behavior, we have developed a scalable parallel framework for evolutionary game dynamics. This is a critical computational tool enabling large-scale agent simulation research. An important aspect is the amount of history, or memory steps, that each agent can keep. When six memory steps are taken into account, the strategy space spans \(2^{4096}\) potential strategies, requiring large populations of agents. We introduce a multi-level decomposition method that allows us to exploit both multi-node and thread-level parallel scaling while minimizing communication overhead. We present the results of a production run modeling up to six memory steps for populations consisting of up to 1018 agents, making this study one of the largest yet undertaken. The high rate of mutation within the population results in a non-trivial parallel implementation. The strong and weak scaling studies provide insight into parallel scalability and programmability trade-offs for large-scale simulations, while exhibiting near perfect weak and strong scaling on 16,384 tasks on Blue Gene/Q. We further show 99% weak scaling up to 294,912 processors 82% strong scaling efficiency up to 262,144 processors of Blue Gene/P. Our framework marks an important step in the study of game dynamics with potential applications in fields ranging from biology to economics and sociology.

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game theory, evolutionary dynamics, multicore optimization

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