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Fudenberg, Drew

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Fudenberg

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Drew

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Fudenberg, Drew

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Now showing 1 - 10 of 44
  • Publication

    Learning and Equilibrium

    (Annual Reviews, 2009) Fudenberg, Drew; Levine, David K.

    The theory of learning in games studies how, which and what kind of equilibria might arise as a consequence of a long-run non-equilibrium process of learning, adaptation and/or imitation. If agents’ strategies are completely observed at the end of each round, and agents are randomly matched with a series of anonymous opponents, fairly simple rules perform well in terms of the agent’s worst-case payoffs, and also guarantee that any steady state of the system must correspond to an equilibrium. If (as in extensive-form games) players do not observe the strategies chosen by their opponents, then learning is consistent with steady states that are not Nash equilibria because players can maintain incorrect beliefs about off-path play. Beliefs can also be incorrect due to cognitive limitations and systematic inferential errors.

  • Publication

    Evolutionary Game Dynamics in Finite Populations

    (Springer Verlag, 2004) Taylor, Christine; Fudenberg, Drew; Sasaki, Akira; Nowak, Martin

    We introduce a model of stochastic evolutionary game dynamics in finite populations which is similar to the familiar replicator dynamics for infinite populations. Our focus is on the conditions for selection favoring the invasion and/or fixation of new phenotypes. For infinite populations, there are three generic selection scenarios describing evolutionary game dynamics among two strategies. For finite populations, there are eight selection scenarios. For a fixed payoff matrix a number of these scenarios can occur for different population sizes. We discuss several examples with unexpected behavior.

  • Publication

    Self-confirming Equilibrium and the Lucas Critique

    (Elsevier, 2009) Fudenberg, Drew; Levine, David K.

    We examine the role of off-path “superstitions” in macro-economics, and show how a false belief about off-path play is the key element underlying both the Lucas Critique and the game-theoretic concept of self-confirming equilibrium. However, the impact of false beliefs in these two cases is different: In the Lucas case, a policy maker's incorrect beliefs about off-path play can lead to the adoption of mistaken policy innovation. However, the consequences of such an innovation provide evidence that the belief that motivated them was wrong. In contrast, play may never escape an undesirable self-confirming equilibrium, as the action implied by the mistaken belief does not generate data that contradicts it; escape from the self-confirming equilibrium requires that players do a sufficient amount of experimentation with off-path actions.

  • Publication

    Positive Interactions Promote Public Cooperation

    (American Association for the Advancement of Science, 2009) Rand, David Gertler; Dreber, Anna; Ellingson, Tore; Fudenberg, Drew; Nowak, Martin

    The public goods game is the classic laboratory paradigm for studying collective action problems. Each participant chooses how much to contribute to a common pool that returns benefits to all participants equally. The ideal outcome occurs if everybody contributes the maximum amount, but the self-interested strategy is not to contribute anything. Most previous studies have found punishment to be more effective than reward for maintaining cooperation in public goods games. The typical design of these studies, however, represses future consequences for today’s actions. In an experimental setting, we compare public goods games followed by punishment, reward, or both in the setting of truly repeated games, in which player identities persist from round to round. We show that reward is as effective as punishment for maintaining public cooperation and leads to higher total earnings. Moreover, when both options are available, reward leads to increased contributions and payoff, whereas punishment has no effect on contributions and leads to lower payoff. We conclude that reward outperforms punishment in repeated public goods games and that human cooperation in such repeated settings is best supported by positive interactions with others.

  • Publication

    Evolutionary Cycles of Cooperation and Defection

    (National Academy of Sciences, 2005) Imhof, Lorens A.; Fudenberg, Drew; Nowak, Martin

    The main obstacle for the evolution of cooperation is that natural selection favors defection in most settings. In the repeated prisoner's dilemma, two individuals interact several times, and, in each round, they have a choice between cooperation and defection. We analyze the evolutionary dynamics of three simple strategies for the repeated prisoner's dilemma: always defect (ALLD), always cooperate (ALLC), and tit-for-tat (TFT). We study mutation–selection dynamics in finite populations. Despite ALLD being the only strict Nash equilibrium, we observe evolutionary oscillations among all three strategies. The population cycles from ALLD to TFT to ALLC and back to ALLD. Most surprisingly, the time average of these oscillations can be entirely concentrated on TFT. In contrast to the classical expectation, which is informed by deterministic evolutionary game theory of infinitely large populations, stochastic evolution of finite populations need not choose the strict Nash equilibrium and can therefore favor cooperation over defection.

  • Publication

    Existence of Equilibrium in Large Double Auctions

    (Elsevier, 2007) Fudenberg, Drew; Mobius, Markus; Szeidl, Adam

    We show the existence of a pure strategy, symmetric, increasing equilibrium in dou- ble auction markets with correlated, conditionally independent private values and many participants. The equilibrium we find is arbitrarily close to fully revealing as the market size grows. Our results provide strategic foundations for price-taking behavior in large markets.

  • Publication

    Repeated Games with Long-run and Short-run Players

    (Blackwell Publishing, 1990) Fudenberg, Drew; Kreps, David; Maskin, Eric

    This paper studies the set of equilibrium payoffs in repeated games with long- and short-run players and little discounting. Because the short-run players are unconcerned about the future, each equilibrium outcome is constrained to lie on their static reaction (best-response) curves. The natural extension of the folk theorem to games of this sort would simply include this constraint in the definitions of the feasible payoffs and minmax values. In fact, this extension does obtain under the assumption that each player's choice of a mixed strategy for the stage game is publicly observable but, in contrast to standard repeated games, the set of equilibrium payoffs is different if players can observe only their opponents' realized actions.

  • Publication

    When Are Nonanonymous Players Negligible?

    (Elsevier, 1998) Fudenberg, Drew; Levine, David; Pesendorfer, Wolfgang

    We examine games played by a single large player and a large number of opponents who are small, but not anonymous. If the play of the small players is observed with noise, and if the number of actions the large player controls is bounded as the number of small players grows, the equilibrium set converges to that of the game where there is a continuum of small players. This paper extends previous work on the negligibility of small players by dropping the assumption that small players' actions are “anonymous.” That is, we allow each small player's actions to be observed separately, instead of supposing that the small players' actions are only observed through their effect on an aggregate statistic.

  • Publication

    Consistency and Cautious Fictitious Play

    (Elsevier, 1995) Fudenberg, Drew; Levine, David

    We study a variation of fictitious play, in which the probability of each action is an exponential function of that action's utility against the historical frequency of opponents' play. Regardless of the opponents' strategies, the utility received by an agent using this rule is nearly the best that could be achieved against the historical frequency. Such rules are approximately optimal in i.i.d. environments, and guarantee nearly the minmax regardless of opponents' behavior. Fictitious play shares these properties provided it switches 'infrequently' between actions. We also study the long-run outcomes when all players use consistent and cautious rules.

  • Publication

    Interim Correlated Rationalizability

    (Society for Economic Theory, 2007) Dekel, Eddie; Fudenberg, Drew; Morris, Stephen

    This paper proposes the solution concept of interim correlated rationalizability, and shows that all types that have the same hierarchies of beliefs have the same set of interim-correlated-rationalizable outcomes. This solution concept characterizes common certainty of rationality in the universal type space.